Archive for the 'Games' Category
Wednesday, April 2nd, 2008
Space Battles
Getting to grips with flash, dipping into classes, xml, php/mySQL and a month later I made this shoot ‘em up.
There are some basic features in the game like weapon packs, life packs, and…apart from the spaceships really, that my girlfriend designed, ah yeah…and the explosions, there isn’t much to it. It was mostly a fun experience creating it.
After this, I got a “proper” job, so no more (finished) games, no more fun :/ … D’oh!
(no highscores table and entries cause the database is no longer available…bored to make another one!)
Wednesday, April 2nd, 2008
TicTacToe 3D
…first contact with flash.
After having experimented with OpenGL at uni, I started playing with movieclips and frames. What a weird experience! How naive was I to think that I could create a 3D game in flash. Create my own 3d engine? Nahhh..had to make it look pseudo3D…don’t know if it worked.
the second version will be in Papervision…
Tuesday, April 1st, 2008
Shoot Santa!
This is a fun little game we made a couple of years ago, in a boring day at work, just before Christmas, when no one was looking
Enjoy…
Wednesday, March 26th, 2008
Table Football (Foosball)
Another project from uni.
A 3D table football simulation game that incorporates collision detection (ball/ray intersection with planes and cylinders) and physical simulation (gravity, friction, acceleration) techniques.
The user interacts with the table by rotating and moving the rods as in a real table football.
Written in Visual C++ using OpenGL.


