Archive for the 'Games' Category

Wednesday, April 2nd, 2008

Space Battles

Getting to grips with flash, dipping into classes, xml, php/mySQL and a month later I made this shoot ‘em up.

There are some basic features in the game like weapon packs, life packs, and…apart from the spaceships really, that my girlfriend designed, ah yeah…and the explosions, there isn’t much to it. It was mostly a fun experience creating it.

After this, I got a “proper” job, so no more (finished) games, no more fun :/ … D’oh!

SpaceBattles screenshot

(no highscores table and entries cause the database is no longer available…bored to make another one!)

Posted by nikos | Filed in Flash, Games | 1 Comment »

 

Wednesday, April 2nd, 2008

TicTacToe 3D

…first contact with flash.

After having experimented with OpenGL at uni, I started playing with movieclips and frames. What a weird experience! How naive was I to think that I could create a 3D game in flash. Create my own 3d engine? Nahhh..had to make it look pseudo3D…don’t know if it worked.

the second version will be in Papervision…

TicTacToe3D screenshot

Posted by nikos | Filed in Flash, Games | Comment now »

 

Tuesday, April 1st, 2008

Shoot Santa!

This is a fun little game we made a couple of years ago, in a boring day at work, just before Christmas, when no one was looking ;)

Shoot Santa screenshot

Enjoy…

Posted by nikos | Filed in Flash, Fun, Games | Comment now »

 

Wednesday, March 26th, 2008

Table Football (Foosball)

Another project from uni.

A 3D table football simulation game that incorporates collision detection (ball/ray intersection with planes and cylinders) and physical simulation (gravity, friction, acceleration) techniques.

The user interacts with the table by rotating and moving the rods as in a real table football.

Written in Visual C++ using OpenGL.

Foosball screenshot 1
Read the rest of this entry »

Posted by nikos | Filed in Games, OpenGL | Comment now »